the true overdrive ([info]maxoverdrive) wrote,
  • Mood: relaxed
  • Music: "Uncreation" — Dan Swano

Ultimate Doom trials/Demonfear (fan-made megawad) Level 1 review

Ah, hell, since I never really think of anything cool to write about (only so many ways you can say...."woke up, went to work, went home, did whatever"), I figured that my Doom addiction can at least fill up a little screen time.

In Ultimate Doom, I got to the second level of "Thy Flesh Consumed" and ran into a juggernaut that my clumsy fingers haven't figured out how to survive. You have to run onto a ledge. Doing that causes two things to happen. First, a door opens on said ledge, releasing a Baron of Hell. Behind it, in an alcove, is a key that you need to get. Also, behind your location on another ledge, a wall opens and releases a Baron, as well as a health item and perhaps a berzerk pack.

Now, what I do know is that you can’t (easily) be expected to run up to the door before it opens, grab the plasma gun conveniently put there and start blasting away. Even if you’re flawless, the Baron will be released before you automatically switch to the new gun AND you’d just be stuck between two foes at this point. Even if you could kill the one in front of you, the second one would have clear shots at your back and it’s not like you can take too many direct hits from a Baron regardless of how strong you are. You also can’t grab the key and escape, because he can get in the entrance to the alcove and trap you (and even when I’m quick enough to get out, he kills me fairly quickly with one hit while I’m getting the key and one more as I’m escaping....)

It might be possible to trigger the encounter, then turn around and grab the berzerk. I guess it depends on how many berzerk punches a Baron takes before dying. If I could waste the second one that way, I’d at least be able to pick off the one by the key from a distance where I can dodge his shots. Something to think about....

Anyway, out of frustration, I started playing the fan-made megawad called “Demonfear” (aka “Dmonfear”). It’s pretty good, although (at least in being formatted for Mac use) it heavily uses the Doom game you’re running it off of — to the level where the shown level names are identical to that game....so I have the Plutonia Experiment (half of Final Doom) level names.... For more info on the review I’m thinking of giving the levels of this wad in my journal, since I’m not one of the Doom Masters who brag about breezing through everything on Ultra-Violence, I’m playing on Hurt Me Plenty.

Demonfear Level 1 starts you in your base. In a neat twist, you have the yellow key and immediately get a shotgun. The reason is that YOUR base has been invaded, so you should have access to the weapons you’d normally handle. The yellow key opens up the bunks of your former squad mates, so you can get some ammo. Initially, it looks like an easy map, until you turn a corner and see a Cacodemon. If you’re smart, you can pop around the corner with a couple of shotgun blasts and then go back to safety; repeating this until you’ve killed it.

Other than that fight, the main threat is from Imps, as there are a few areas you can get jumped from behind by them. The worst is right before the aforementioned Cacodemon battle, as you’ll have a few further down the hall coming for you, one or two in an alcove to the left and a couple more in a room to the right. Those two can open the door and likely will do so if you make too much noise shooting stuff in the halls.

One neat thing I noticed was the use of the red key. You don’t have to pick it up to beat the level — in fact, all it opens is one small room. However, in that room is the chaingun and some ammo/health items. You might get the rocket launcher, as well (I can’t remember, but I did get a few rockets, so it’s a possibility. I also really liked how the “exit” is simply you leaving the base, making me think the levels are all directly connected.

OVERDRIVE RATING: 9/10 — A very good opening map that actually serves as an introduction to the game. A couple of tricky areas are nice and the only flaw is that other than those tricky areas, enemies are few and far between. If you have your finger on the trigger when you open any door to prepare for imp sightings, you have it made here.

I started the second level and it looks pretty cool. You apparently exit the base to be in a yard outside a house or building of some sort. It’s dark on the outside and there’s a shotgun and some ammo near your start point. Things are reasonably peaceful...until you fire your first shot at an enemy. That will alert the denizens of the yard and you’ll then be swamped by a couple soldiers, a couple of imps, a decent number of demons and a cacodemon or two. They seem to come from everywhere, as in my time or two fiddling around with this area, I got attacked from behind a time or two. I think the key will be to shotgun as many weak enemies before dealing with the cacodemons, as the chaingun is perfect for them (you blasting them with that disrupts them from attacking you).

  • Post a new comment

    Error

  • 2 comments

[info]sgreenwell

July 29 2005, 17:30:57 UTC 6 years ago

Barons

Although the plasma rifle is there, why would you use it against the barons? The plasma rifle is best saved for flying souls and intermediate monsters like imps and cacodemons. It doesn't seem to work as well against heavy monsters like barons, hell knights, cyberdemons, etc.

Do you have any rockets or a double barrel shotgun? The shotgun requires upclose fighting, but I think it only takes five direct shots. If you can time it right, you can dodge the junk the baron will throw at you. If you need to fight it at long range, I'd suggest a chaingun, or even the pistol, until it moves in close enough to use the shotgun.

[info]maxoverdrive

July 29 2005, 19:57:09 UTC 6 years ago

Re: Barons

Well, I HAD rockets, but don't at the time.

In the first Thy Flesh Consumed level, you can get a rocket launcher and some ammo (total of 12).....but....

1. When you get close to the first key, a bunch of monsters teleport into a couple of areas nearby, including a Baron. The pathways (which are above slime) are narrow AND you have to backtrack this way to finish the level, so you have to dispose of the Baron some way.....so I fired rockets at him from across the room, strafing behind a structure after every shot. That ate up a good number of them.

2. When you open the second level, you're immediately in a fight. Next to you and barely in front are two shotgun guys with their backs turned. In front of you a ways and facing you are some imps, which immediately start shooting fireballs. When you start shooting, that alerts three cacodemons (all of this is on Hurt Me Plenty....it's likely worse on U-V setting). After dying about 10-15 times, I finally figured out a strategy that got me through only taking one glancing (4-5% health) blow from a Cacodemon. First, I backed up as much as I could. Second, I strafed behind the shotgun guy to the left and blasted him with my shotgun. Third, I strafed to the right and blasted the other one as he turned around and started for me. Fourth, I strafed from side to side while shooting imps, which not only keeps them from getting a bead on me, but also confuses the cacodemons a bit (they like to get directly in front of me and there's a big pillar a ways down the hall, so they'll get hung up on that for awhile as they attempt to mirror my movements. Fifth, as the cacodemons started for me, I used my rockets to weaken them, as I'd found out the hard way that having 2-3 cacos assaulting me from close range is a bit too intense for some strafing to handle.

Basically, I have a respectible amount of ammo, but no rockets. Which is leading me to think my best strategy is to trigger the two Barons and then leave the ledge with the first one and the key to get onto the narrow walkway and then, assess the location of the second Baron. If I can get the berzerk pack, that'd be great, but I have to decide if that's feasible. I currently have 60ish health, so the boost to 100 would be great, but I have to check a FAQ on GFs that tells how many hits from each weapon are needed to kill monsters. If it's 2-3 berzerk punches....cool. If it's more, then it's not worth it, as it'd probably have me on death's door since there's no room to maneuver there. If it's not feasible, then I'll have to make good use of my shotgun and chaingun.
Create an Account
Forgot your login or password?
Facebook Twitter More login options
English • Español • Deutsch • Русский…